Bolter Beach 2011
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Bolter Beach 2011
This is a guest post from me for Yuri.
He has yet to get here and put up some info so I did a little copy paste of some info I found.
And here it is.
Hey everybody my name is Yuri Devilbiss. I run Bolter Beach A G.W. sanctioned, indy G.T. in Sarasota F.L.. i have been running the event since 03. in the past i have had a friend posting but now i will learn how to use the computer. i will be posting scenarios to be torn apart by you all looking forward to it. the dates are July 14th, 15th, 16th. hope to see you all there.
Yuri the devil
Link to the site:
http://www.bolterbeach.com/
Here are 4 missions let me know if you want me to make some more
Mission 1 Gravity Field
Deployment Reverse Dawn of War. Deploy everything except HQ and Troops
At Beginning of each Game Turn roll a d6 on a 1 there is high gravity and movement is reduced d6 inches on a 2-5 normal gravity and on a 6 Low gravity movement is increased d6 inches. Roll one dice and apply result to all units and restriction is only in movement phase.
Primary - Kill points
Secondary - Most units in opponents deployment zone
Tertiary - Kill all enemy HQs
Mission 2
Pre Deployment - Each player places 3 objectives number them 1 - 6 must be 12 in from another objective and 6 in from a table edge. Starting on turn 3 roll a d6 whatever number comes up remove that objective. Roll each subsequent game turn if a number is rolled that has already been removed no objective is removed
Deployment Pitched Battle
Primary - Objectives
Secondary - Reverse Kill points you get one point for each unit you have alive at end of game.
Tertiary - Kill more scoring units
Mission 3
Deployment Spearhead
Place one objective in center of table and one in the middle of each unoccupied table quarter.
Units fully within 6 inches of objectives can not be seen unless you are within 12 inches of the unit. The unit also recieves a 4+ cover save.
Primary - Kill points Troops and HQs are worth 2 points everything else including dedicated transports is worth 1
Secondary - Objectives
Tertiary - Nominate one Enemy unit either Elite, Fast Attack, Or Heavy Support. You must kill this unit.
Both players may achieve this.
Mission 4
Deployment Dawn of War
Each player places 3 objectives one worth 2 pts one worth 1 pt and one worth 0 pts. Do not show your opponent. Must be placed 12 inches from another objective and 6 in from a board edge. You may only achieve points for objectives your opponent placed.
Primary - Objectives
Secondary - Table quarters keep track of how many kill points you achieve in each table quarter whoever has killed the most enemy units in that quarter claims it.
Tertiary - Kill opponents most expensive unit if are two identical point units you may chose which one to target
He has yet to get here and put up some info so I did a little copy paste of some info I found.
And here it is.
Hey everybody my name is Yuri Devilbiss. I run Bolter Beach A G.W. sanctioned, indy G.T. in Sarasota F.L.. i have been running the event since 03. in the past i have had a friend posting but now i will learn how to use the computer. i will be posting scenarios to be torn apart by you all looking forward to it. the dates are July 14th, 15th, 16th. hope to see you all there.
Yuri the devil
Link to the site:
http://www.bolterbeach.com/
Here are 4 missions let me know if you want me to make some more
Mission 1 Gravity Field
Deployment Reverse Dawn of War. Deploy everything except HQ and Troops
At Beginning of each Game Turn roll a d6 on a 1 there is high gravity and movement is reduced d6 inches on a 2-5 normal gravity and on a 6 Low gravity movement is increased d6 inches. Roll one dice and apply result to all units and restriction is only in movement phase.
Primary - Kill points
Secondary - Most units in opponents deployment zone
Tertiary - Kill all enemy HQs
Mission 2
Pre Deployment - Each player places 3 objectives number them 1 - 6 must be 12 in from another objective and 6 in from a table edge. Starting on turn 3 roll a d6 whatever number comes up remove that objective. Roll each subsequent game turn if a number is rolled that has already been removed no objective is removed
Deployment Pitched Battle
Primary - Objectives
Secondary - Reverse Kill points you get one point for each unit you have alive at end of game.
Tertiary - Kill more scoring units
Mission 3
Deployment Spearhead
Place one objective in center of table and one in the middle of each unoccupied table quarter.
Units fully within 6 inches of objectives can not be seen unless you are within 12 inches of the unit. The unit also recieves a 4+ cover save.
Primary - Kill points Troops and HQs are worth 2 points everything else including dedicated transports is worth 1
Secondary - Objectives
Tertiary - Nominate one Enemy unit either Elite, Fast Attack, Or Heavy Support. You must kill this unit.
Both players may achieve this.
Mission 4
Deployment Dawn of War
Each player places 3 objectives one worth 2 pts one worth 1 pt and one worth 0 pts. Do not show your opponent. Must be placed 12 inches from another objective and 6 in from a board edge. You may only achieve points for objectives your opponent placed.
Primary - Objectives
Secondary - Table quarters keep track of how many kill points you achieve in each table quarter whoever has killed the most enemy units in that quarter claims it.
Tertiary - Kill opponents most expensive unit if are two identical point units you may chose which one to target
Swags- Posts : 58
Join date : 2011-05-02
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